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Cake day: July 1st, 2023

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  • The one notable time I can think of a game trying the dual perspective thing with the gamepad was Star Fox Zero at the end of its life cycle, and it was not received well at all because it made the control and aiming way too complicated since it was too much of a challenge to try to look at both screens at the same time. Can’t think of another game that tried something like that, but I did see a good number of games that used the gamepad for inventory, like the Zelda games and Monster Hunter.




  • Grangle1@lemm.eetoTechnology@lemmy.world*deleted by creator*
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    4 months ago

    Sadly, I’ve seen how much the average non-tech enthusiast LOVES all this AI stuff. Like, people’s parents/grandparents who only occasionally use a computer when they have to. The types of folks who will call tech support and actually need the answer, “Is your computer powered on?” And there are far more people out there like that than many tech folks think. That’s the market that keeps powering this stuff.






  • And then Rare claimed they were continuing the memory-maxing shenanigans with DK 64 requiring the Expansion Pack to play, but it was really only to fix one bug that would be hard to run into but would break the game without it. The Expansion Pack does very little to nothing for the game otherwise. According to some former Rare devs they could’ve fixed the bug without needing the Expansion Pack but they decided to require it anyway.



  • Back in those times gaming was still seen as mainly a kid’s hobby by most, so I would almost guarantee Conker fooled a lot of parents (didn’t fool mine, though), especially being on the N64 and starring a “cute” squirrel as the main protagonist. I would actually argue, though, that parents cared a good deal more then than they do now. Night Trap and Mortal Kombat almost got games censored by the US government in the early 90s, and they’d be seen as quaint now. We’ve had a ratings system for 30 years and more underage kids than ever are probably playing adult oriented games today. An M rating is just what marketers need to sell their game to the junior high market because parents are ignorant and retailers just want the money, doesn’t matter from where.



  • Myst is an all-time classic. I’d just wander around exploring the world.

    I tried so hard to get anywhere in Magic Carpet but our home computer ran the game too fast. I needed the “turbo button” to slow the game down but we didn’t have one.

    Also had the PC version of Garfield Caught in the Act (just called Garfield on PC). Played through it over and over again. The Genesis game with improved graphics, an exclusive level and one of the most underrated soundtracks in gaming. Seriously, look up the soundtrack to the PC version, the entire thing jams.

    EDIT: Also, Age of Wonders. I actually spent more time in the level editor than in the game itself, building Middle Earth as a map and placing cities, factions and leaders on it as something of an “old school” (for the time) Battle for Middle Earth.


  • Personal human contact is still an important thing to have for one’s mental health and wellbeing at any age, and that includes the elderly and the young interacting with each other You’d think that was an important societal lesson the isolated Covid years should have taught us. Do you not think that making robots do all the work of caring for the elderly at least gives off vibes of the young just tossing out the old? A robot can never provide the personal touch of care that a human can. When I get old the last thing I would want would be just to be sent to some “home” with my only contact being with machines and computers.