Hello!
I am writing to ask for ideas from anyone of who you want to add and how they would be implemented.
There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play.
For a while now, I have been really feeling the need for a GPL Super Smash Bros clone.
It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart.
But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have.
If you have any special characters of your own design, then I can help after I add modding support.
The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want.
Godot will be the game engine of course.
License will be AGPL-3.0 only! Unless there is a reason for another one.
Repository will be on codeberg.org as always
Name of Game: ??? Drop suggestions in the replies, thank you.
I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made.
This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months.
I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.
Potential names:
- FOSS Fighters
- Open Tournament
- Libre Brawl (Or some combination of these)
I think is best to start with common archetypes (think DnD classes) and make movesets that feel right within those stereotypes. That should make a good starting point and you can tweak from there.
Also, if you’re making something similar to Smash Bros, remember to keep the movesets/combos relatively simple. Too many complicated combos will make it harder to pick up and will be harder to balance.
How about TuxWars ?
my biggest complaint when playing competitive character-based fighting games is that they always nerf the overperformers instead of buffing the counters. Never nerf characters, it always feels so bad to have a character nerfed.
I will definitely keep this in mind.
For characters, it would be cool if some characters from unix_surrealism could be included.
Please have decent mod support so that we can import/create our own characters and movesets and use them in battles against other players online.
Please allow custom maps and items as well.
I would learn the process of distributing software on flathub
It will one hundred percent be on at least flatpak. There are not any odd dependencies, but this is a method of game distribution I prefer.
My only request is make it so that in April Fools you can play as Windows and it’s slow af
Tux should have several skins that represent different distros like a red fedora for RHEL lol.
My other dumb suggestion is having nmap be a floating blue eyball
Clippy as a hidden character.