Is there any retro consoles that you never lived up to their potential? where the games fell short of the hardware?.
Personally I feel that the NDS was under-utilized, as it was a fully 3d capable console, that was used mostly for 2d pixel art games, and platformers. When it was able to support full 3d platformers and even a fan remake of portal.
GoldenEye on the N64 was the only game I’m aware of to have a control layout where you could use the left and centre prongs to get a proto-dual-stick experience
The WiiU’s second screen is great for asymmetric multiplayer or an auxiliary screen for things like inventories, most games just duplicated what was on the main screen
Perfect Dark (spiritual successor to GoldenEye) iterated on that. You can use two N64 controllers, one in each hand, to get a true dual stick experience
As far as hardware gimmicks go, I agree that the WiiU’s gamepad could’ve done so much more, I can think of so many different unique ways a game could’ve made use of it, like having two different perspectives or mini games like in GTA Chinatown wars.
I remember reading this comic back in the day, don’t remember playing anything like it other than Nintendo Land
The one notable time I can think of a game trying the dual perspective thing with the gamepad was Star Fox Zero at the end of its life cycle, and it was not received well at all because it made the control and aiming way too complicated since it was too much of a challenge to try to look at both screens at the same time. Can’t think of another game that tried something like that, but I did see a good number of games that used the gamepad for inventory, like the Zelda games and Monster Hunter.
Nintendo really had their thinking-caps on tight when they decided that a third of the N64 controller was always inaccessible