Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.
That smile horse armor. That damned smile horse armor.
Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.
That smile horse armor. That damned smile horse armor.
all i needed to know was… https://help.bethesda.net/#en/answer/69672
Are you implying by that that mods are being prevented from operating? The second line implies the opposite … “If you are experiencing gameplay issues while playing with mods, it’s recommended you first try uninstalling your mods”
‘Supported’ could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.
This. When have developers actually put in support for mods, except for paid bullshit like the content store?
I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.
What? I remember always remember having to use an external mod manager for ES games to work with load order. I’m pretty sure Skyrim didn’t have that at launch because I required the mod manager when I first started modding it. But steam workshop wasn’t even much of a thing then
I’m pretty sure Skyrim didn’t get official mod support on the main menu until 2017 with Creation Club.
What the other dude said
Nope, only Morrowind. Arena and Daggerfall had no mod support at all, nor was a construction set delivered with them.
But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community
That’s absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.
Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.
This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.
Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn’t build the game with mod support in mind you’re not getting any mods.
I’m fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.
I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.
Tmodloader is basically official for Terraria at this point, no?
If it was then you would get steam achievements with them, like stardew.
Why in the world would they shoot themselves in the foot like that?
Because they don’t make money from mods and this was an obvious cash grab from the beginning. If Bethesda had any good ideas they’d be making a game out of them. They don’t, so instead they’re reselling you the same game they already sold you 19 years ago with a fresh coat of paint on it. A million people will buy it anyway because nostalgia, Bethesda gets their money, and whatever happens afterward is not their concern.
Made in unreal engine so fewer bugs, in the very least.
Edit: I was wrong. Infinite leveling, duplication, and teleportation are still on the menu.
Nope! AFAIK Unreal is only used for rendering, not logic. So you’ll get the bugs from Bethesdas engine with the performance of Unreal 5.