Ah yes, solving design problems by asking players nicely.
In a traditional MMO like World of Warcraft, it’s not like you build a base in the starter zone and leave it there for a week, because imagine how many bases would be stacking up. [But] that’s kind of how our game does work because you can end up with a lot of bases.
I’m pretty sure most people dislike destroying their own stuff or alternatively, cleaning up. If you’re gonna let them have multiple bases instead of just one, what do you expect?
Just speculating but: it sounds like they only tested this with small groups, and that worked. If that’s what you’re going for, you have to set up the game to play in small groups, not as an MMO… In hindsight they might wish they had put player bases in separate instances.
An MMO (that sadly got cancelled) introduced base decay in where, if you hadn’t been in your base for a week, it started breaking down. This way, the world cleaned up itself. Was a cool idea
Makes sense in the dune world with all the sandstorms and worms too…
Uuughh, isn’t this standard in most online games that have base building? Rust, Dayz and Scum has same mechanic built in very similar ways.
You’re reminding me of MUDs and having to pay rent on digital rooms. Ugh.
The system works fine in, say, Conan, or Ark, or whatever survival game because those are small groups. If you’ve got thousands in a server, it’s going to be a mess.
Hell, even Ultima Online had the brains to keep player houses to specific areas. This is not a new problem.
If a base hasn’t had interaction from its builder in a certain amount of time send that player a warning that it’s about to be marked as fair game. A few days later, if no action has been taken, mark it as abandoned and free to loot. Possibly with quests to access this looting feature. A Scavengers’ Guild?
The easiest way to force players to destroy their old bases is to limit the amount of bases they can have. Make it 1 at the first levels or whatever, raise it once they’re farther away from a starting area, but never let them build as many as they want, hard caps are a must in these types of games.
As for the blocky boxes, well, what did you expect? It’s literally the easiest, fastest thing they can do, in an area they’ll probably never return to. Why bother making something more homey or intricate?
I watched Kevduit play a version of this game and one of the early quests was “abandon your first base.” Now I don’t know what to think.
Have small single block outpost starter bases be cheap and easier to make than the crappy custom built blocks bases.
I have never played this game and don’t even really know what it is, but wouldn’t the obvious solution be to have the abandoned bases get eaten by sandworms?
I’d build a massive cock and balls TBH