Planned obsolescence is one of the major engines that keep our current system of oligarchic hypercapitalism alive. Won’t anybody think of the poor oligarchs?!?
FOR THE LOVE OF GOD, THINK OF THE SHAREHOLDERS!
Stop making him cry, ask him some Rampart questions!
Reminds me of the UK’s Government Digital Services, who want to digitise government processes but also have a responsibility to keep that service as accessible and streamlined as possible, so that even a homeless person using a £10 phone on a 2G data service still has an acceptable experience.
An example. Here they painstakingly remove JQuery (most modern frameworks are way too big) from the site and shave 32Kb off the site size.
Wow, nice. Sexcellent.
You mean eggcellent?
This is TF2 meme.
This is T9 meme.
That’s the most professional comment section I’ve ever fucking seen.
Website is amazingly responsive as well, seems to be working.
Hasn’t been linked to reddit yet probably.
Getting away from reddit has shown me that there are unspoiled places in the digital world out there, communities of people who actually care about the topic and not performatism and internet attention.
a) don’t let in anyone who acts like petulant children b) give adults an outlet for occasional outbursts that would make them sound like petulant children
The issue with UK services is that they all are fucking random and plenty of sections don’t work. There are billions of logins, bugs and sometimes you just get redirected to some bloody nightmare portal from 1990-s. And EU citizens couldn’t log in into HMRC portal for years after Brexit, what a fucking joke! And all they do is spend time removing jQuery, good fucking job!
I make sure my own web game can run smoothly on crappy hardware. It runs well on my gaming laptop downclocked to 400MHz with a 4x slowdown set by Chrome. It also loads in a couple seconds with a typical crappy Internet connection of 200kbps and >10% packet loss. However, it doesn’t run smoothly on my Snapdragon 425 phone or my old Core 2 Duo laptop. Is this my game or just browser overhead?
Reminds me of a funny story I heard Tom Petty once tell. Apparently, he had a buddy with a POS car with a crappy stereo, and Tom insisted that all his records had to be mixed and mastered not so that they sound great on the studio’s million dollar equipment but in his friend’s car.
Reminds me of the ass audio mixing in movies where it is only enjoyable in a 7.1 cinema or your rich friends home theater but not on your own setup
It seems we’ve lost sight of reality there.
As we don’t intend to attend much cinema any more, I hope they bring back essentially a Dolby Noise Switch for movies. I don’t want to sacrifice too much, but booming noise followed by what comes out as whispered dialogue really cheapens the experience.
I hope they can find a process that gives us back a sound track for the sub-17:7 sound system.
Dynamic Range Compression. VLC player has it, possibly under a different name though. Set it up on my theater pc, and I almost don’t need subtitles anymore.
On Windows: https://www.fxsound.com/ (now free and open source)
On old Linux: PulseEffects
On new Linux: EasyEffectsThose really make your crappy speakers or headphones go the extra mile.
When you see what ONE coder was able to do in the 80s, with 64K of RAM, on a 4MHz CPU, and in assembly, it’s quite incredible. I miss my Amstrad CPC6128 and all its good games.
Still happens.
Animal Well was coded by one guy, and it was ~35mb on release (I think it’s above 100 at this point after a few updates, but still). The game is massive and pretty complex. And it’s the size of an SNES ROM.
Dwarf Fortress has to be one of the most complex simulations ever created, developed by two brothers and given out for free for several decades. The game, prior to adding actual graphics, DF was ~100mb and the Steam version is still remarkably compact.
I am consistently amazed by people’s ingenuity with this stuff.
SNES ROMs were actually around 4MB. People always spoke about them being 32 Meg or whatever, but they meant megabits.
I did like Animal Well, but gave up after looking at one of the bunny solutions and deciding I didn’t have the patience for that.
I think most of the size of games is just graphics and audio. I think the code for most games is pretty small, but for some godforsaken reason it’s really important that they include incredibly detailed doorknobs and 50 hours of high quality speech for a dozen languages in raw format.
The thing is that developers tend to keep things as simple as possible and overly optimize stuff, when you find bloatware is usually some manager that decided to have it.
It’s the marketing. Always the marketing. Especially the SEO guys.
One SEO guy we worked with told us not to cache our websites because he was convinced that it helped. He badgered us about it for weeks, showed us some bullshit graphs and whatever. One day we got fed up and told him we’d disabled the cache and he should keep an eye out for any improvements in traffic. Obviously we didn’t actually do anything of the sort because we are not fucking idiots. Couple days later the SEO wizard sent us another bunch of figures and said “see, I told you it would help I know my stuff”. He did not, in fact, know his stuff.
Couple days later the SEO wizard sent us another bunch of figures and said “see, I told you it would help I know my stuff”. He did not, in fact, know his stuff.
Ahaha no way.