I had an opposite situation with Death Stranding. Was enjoying the “stealth” till suddenly had to fight Mads Mikkelsen guns blazing. The forced change in approach made me drop the game.
I’ve heard the same issue with one of the possible endings in Cyberpunk 2077 Phantom Liberty, where you’re forced to kill dozens of enemies (if you didn’t pick the narrative choice that forces you into a forced stealth section à la Alien Isolation). Both choices can derail from the rest of the gameplay (100+ hours)
After MGS blew up EVERY GAME had to have a stealth section all of the sudden, even if it made no sense in the narrative and clashed with the existing game mechanics.
Any game with a mandatory stealth section all of a sudden
I had an opposite situation with Death Stranding. Was enjoying the “stealth” till suddenly had to fight Mads Mikkelsen guns blazing. The forced change in approach made me drop the game.
The opposite is obviously quite frustrating too.
I’ve heard the same issue with one of the possible endings in Cyberpunk 2077 Phantom Liberty, where you’re forced to kill dozens of enemies (if you didn’t pick the narrative choice that forces you into a forced stealth section à la Alien Isolation). Both choices can derail from the rest of the gameplay (100+ hours)
Great DLC nonetheless
After MGS blew up EVERY GAME had to have a stealth section all of the sudden, even if it made no sense in the narrative and clashed with the existing game mechanics.
And now it’s the era of Darksouls, where every game have to make you puke blood instead of having fun
OG FF7 did it right.
I don’t mind shaking the gameplay up, but if I fail the stealth a couple times, just go ahead and let me go in guns blazing.
Deadpool.
Fucking ff14, doesn’t do stealth well at all, why is it in so many main story quests ugh