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Joined 2 years ago
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Cake day: July 13th, 2023

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  • IBEW bud from the other corner of the country! To be fair, I’m not at 5 years yet, but I get 4 float days, 10 vacation, 7 sick days, unsure what it’s like for normal hourly workers but as a shift worker I work any holidays on my schedule. It’s hilariously bad, I only semi-joke when I say I’d like to go on strike from my own union to make it actually work for me.

    Oh, and despite working well over 400 hours of overtime, none of that translates into extra vacation time. Yet corporate is flabbergasted at poor retention rates.



  • Why are heroes so important? Role models are one thing, but hero worship is an incredibly problematic concept especially at a young age. The idea of an unquestionably good person is a myth that lends itself to authoritarianism, and that should die a slow agonizing death. It’s a little much to get deep into stuff like that for a kids game, but I’m certainly not sad to see “blindly good” characters go - it’s why Bluey is nice for how imperfect the parents are, even if they’re still an unrealistic ideal with how much time and energy the parents have.









  • The collectibles are one of the biggest icks the game has for me. Controversially, I want my factory building game to be about building a factory, and don’t really care for exploring a mediocre, mostly empty map. The factory building is objectively worse and simpler than Factorio, the blueprint system is a joke, and your tools for doing things differently to “the obvious solution” are so limited that I cannot ever bring myself to finish the game. It’s wild to make a game in an entire extra dimension so much more limited.










  • Mod team wanted to move to another instance due to oddities and frustration with modding on a difference instance to their accounts(with a light amount of disagreement with instance admins, though not really drama worthy), and they elected to do so without any warning or community input. Many people were displeased by this, which was compounded by the decision to lock the old community rather than simply abandon it and let someone else take over.

    You then get a mix of opportunists, drama vampires, the standard fare “all change is bad”, and people that were just unhappy that the decision was made suddenly and opaquely, all working to try to make a new community on .blahaj, with varying levels of smugness, bickering, and some level of actual reasonable discourse hidden beneath it all.

    We’ll see “which” 196 ends up being the de facto, but my money’s on .world just due to user numbers and the fact that the old 196 was basically the only community anybody outside of .blahaj ever saw from the instance in my experience.