

Love the penetrator. I tend to use armour sets with recoil reduction (explosion resist or engineering) so I’m looking forward to playing with trading recoil for ergonomics.
In general AH seems to approach balance by starting with something lackluster then buff based off of feedback, so I wouldn’t be surprised if this is a conservative initial set of options.
Would be nice if they let most things have grip too. I’d like to be able to add back the laser sight on the weapons that are missing it. It’s such a great coop qol feature