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Joined 1 year ago
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Cake day: February 12th, 2024

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  • She was an hour and a half late. I only waited for her because she was responding to my messages, apologized for her tardiness, and said a couple times she’d be there within 20-30 minutes which led to a 90-minute wait). Once she got there, she told me that she was late because she was having some anxiety that day and went to a friend’s to smoke a bowl first. She chainsmoked on the patio, and I sat away from her because I don’t want to smell that while I’m eating. She told me about a terrible book she was writing, with the sort of stupid plot you’d get from r/writingprompts. And then she said she needed to get high again and asked me if I wanted to come to her car with her while she did. I declined and said I was gonna head home. Proceeded to promply never see her again.


  • In the book Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin, the main character Sadie is a video game designer who created his game in which you play a worker creating factory parts. If you ignore what’s going on around you and just focus on winning the game by making the parts better and faster, eventually the game ends and it becomes clear that you were creating equipment for Nazis during the Holocaust and, thus, you lose the game.

    Movies love to have twist endings in which something would have been obvious if you were paying better attention. I think more video games need to do this as well.