Yeah, I preferred when the franchise mostly centered around stock super and hyper cars, and performance tuning was done via the settings menu rather than mucking about with in game farming for aftermarket parts.
The voice over and picture show promos for vehicles in the selection menu was so hype for every model, even if you knew the car wasn’t even top tier in the game.
Horizontal split screen worked rather well for racing games, given the split field of view on the old 4:3 displays are quite similar to widescreen gaming today.
Haha, that’s great! What related landmarks does that track allude to?
Wow, the mods for NFS have really advanced since last I checked:
I had a hard time finding that game after finishing NFS3, until EA finally released a box set collection.
https://www.mobygames.com/game/10925/the-need-for-speed-collection/
I remember seeing an LGR and behind the scenes video for NFS2:
Need For Speed II - 24 Years Later: An LGR Retrospective
Making of - Need for Speed: Hot Pursuit 2 [Behind the Scenes]
Porsch Unleashed was quite a bit more simulator-like, at least the steering mechanics and coefficient of friction. I always kind of enjoyed the arcade physics of the original trio, without going completely slot-car, as keeping racing lines and risking shortcuts was still heavily rewarded. They all had really good soundtracks though, with that late '90s techno and grunge. Or at least that’s what my nostalgia tells me.
Interesting, what browser and extensions? Looks like it’s rendering fine on my end for chrome and Firefox on Android, with or without my normal extensions like Dark Reader.
It’s so neat to see the game still receiving mods and independent patches after all these years. I wonder how many new players discover this series, who are probably born well after its release.
Multi-generational fanfare is common among other multimedia such as books and movies, but I wonder what the breakdown is for video games, or how that percentage may be changing as the game publishing industry continues devolving.