San Andreas when you have to chase the train on a dirt bike.
All we had to do was follow the damn train!
Shaka when the walls fell
One you learn that you just have to stay a certain distance rather than trying to race it. It’s fine. You just find that sweet spot where smoke is constantly shooting and you’re good
NES TMNT swimming bomb defusing level. Aaaaaaaaaahhh!!!
I just learned that the intent for that level is to pause the game and switch which turtle you’re playing because they get a full health bar when you do.
The electric shock sound when you touch the sea weed will forever be a trigger for me.
That was the final level.
The objective of the game was to return your frogs to the deep river, it really was just a reimagining of frogger.
we don’t go to ravenholm.
nah but the level is sick tho.
I was playing Mafia, and it’s a pretty cool game, then suddenly they drop in an F1 racing level where you need to grab first place against a bunch of AIs that never make a mistake.
The worst bit is, in the previous mission you did a lot of work to sabotage the rival’s car ahead of the race. So you shouldn’t even need to drive all that well to win against him, but it just forgets that.
I just never beat the race, so the game came to a halt for me.
Jackal snipers…
There’s a level in one of the Battlefield: Bad Company games where you’re ambushed by two attack helicopters in the desert and the only cover is a small building. Did I mention Bad Company has fully destructible environments and you’ve already fought in said building so it’s full of holes before the helicopters start blowing it apart? Or that a third helicopter shows up mid-battle?
It’s not too bad if you know what’s coming and preserve some cover, but if the building is in bad shape when they show up then you’re not going to have a fun time.
Any game with a mandatory stealth section all of a sudden
I had an opposite situation with Death Stranding. Was enjoying the “stealth” till suddenly had to fight Mads Mikkelsen guns blazing. The forced change in approach made me drop the game.
The opposite is obviously quite frustrating too.
I’ve heard the same issue with one of the possible endings in Cyberpunk 2077 Phantom Liberty, where you’re forced to kill dozens of enemies (if you didn’t pick the narrative choice that forces you into a forced stealth section à la Alien Isolation). Both choices can derail from the rest of the gameplay (100+ hours)
Great DLC nonetheless
After MGS blew up EVERY GAME had to have a stealth section all of the sudden, even if it made no sense in the narrative and clashed with the existing game mechanics.
And now it’s the era of Darksouls, where every game have to make you puke blood instead of having fun
Deadpool.
Fucking ff14, doesn’t do stealth well at all, why is it in so many main story quests ugh
OG FF7 did it right.
I don’t mind shaking the gameplay up, but if I fail the stealth a couple times, just go ahead and let me go in guns blazing.
On a rail
I’m so glad Black Mesa truncated that section
I know what everybody is thinking: 50 Cent Blood on the Sand, but that’s a misconception, you actually mean 50 Cent Bulletproof–the one other, and less perfect, of the 2 games that exist
I was thinking earthworm jim bro.
Blood under the Sand
those barrel mini games in Donkey Kong 64
My helicopter level was in Ninja Gaiden. Used all my healing stuff before it and couldn’t beat it. Never picked it back up.
The Trial of Tassadar
Every once in a while I decide to replay StarCraft. I always breeze through the Terran and Zerg campaigns and the first few Protoss levels. Homeland is a struggle but I can get through it. I can never seem to beat The Trial of Tassadar though. I always get destroyed before I can even venture out of my base.
More carriers
Lord of the Rings: War in the North and the fucking protect the door level
Company Heroes 2 in Hard difficulty. The AI in RTS single player games tend to simply swarm you. I have to tone down the difficulty but there is little sense of satisfaction in playing easier modes.