Original question by @StarvingMartist@sh.itjust.works
I’ll start, RuneScape, it used to be about adventure but now it’s about efficiency. Runner up, rust, very active community, but toxic playerbase and people usually abandon when a world isn’t fresh
Left4Dead
Fatal flaw: Versus mode (PvP) with random strangers is almost always awful. Only well-balanced teams of roughly equal skill can have a good time, which is unlikely when playing with randos.
As opposed to the co-op campaigns where it’s OK if some players are better than others because we’re all on the same team and a good player can carry several n00bs.
Rocket League. I find myself going back to it because I like the concept but you need to have chat turned off completely and even then the games usually devolve into one or more players throwing a hissy fit a minute into any match because something didn’t go perfectly.
I’ll give two answers
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Final Fantasy XI. Main flaw is that I don’t have the time to put into it to justify a subscription.
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Rocket League. Started taking itself way too seriously (both the game and player base).
Have you tried a private server for FFXI? No need to pay a sub on those
Nah, too sentimental about my character to start all over
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Super Mecha Champions: Servers shut down, game is no longer playable 😭
Palworld.
Fatal flaw: endgame content (oil platforms, summoned raid bosses, haven’t checked the newest 0.6 stuff yet) are fucking bullshit playing solo or duo with 1x (default) damageOverwatch, and the flaw is everything they ruined it with in almost every update since 20172018. I loved how tactical and strategic it was for a shooter, and the only problems it had were the turrets. Everything they have done has been to make it less strategic and more lobotomized and left click focused.