• mnemonicmonkeys@sh.itjust.works
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    9 days ago

    Hollow Knight.

    There’s a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.

    But god forbid anyone says anything even remotely disparaging against the game, as they’re quickly mobbed by fanboys and told to “git gud” because they treat masochistic games like HK as some perverse dick-measuring contest.

    And unfortunately I can’t away from hearing about it with everyone sperging out over the upcoming sequel.

      • mnemonicmonkeys@sh.itjust.works
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        9 days ago

        Pretty much. They need a different genre name, like “masochist” or “try-hard”. A lot of these games are significantly more punishing than the original Dark Souls ever was

        • coaxil@lemmy.zip
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          8 days ago

          It’s not even punishing IMHO, like it’s just cheap ‘hard’ walk around corner insto death because you didn’t know whatever event was there was there, and only way to learn this was… Walk around the corner and die, now, proceed to waste your time walking back get past that corner, die on next… Repeat.

    • UnityDevice@lemmy.zip
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      9 days ago

      Yeah, I tried giving it a shot twice, but both times after 5-6 hours I just came to the conclusion that the game wasn’t respecting my time, and was punishing me for exploring.

      The worst part is that its popularity lead to other games copying it, meaning half of metroidvanias released after it have the same issues. I started to just filter out any game that had corpse runs as it was a good indicator of how much I’d hate it.

      • mnemonicmonkeys@sh.itjust.works
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        9 days ago

        the conclusion that the game wasn’t respecting my time

        That’s exactly why I quit too. You’re smarter than me, since I spent over 30 hours on it before quitting.