• brap@lemmy.world
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    10 days ago

    I’m going to get absolutely roasted for this, but Elden Ring. I put about 10 hours in trying to like it, but it just made me angry and miserable. And it was kinda boring.

    • MurrayL@lemmy.world
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      10 days ago

      I also don’t care for Souls games, but I think ‘angry and miserable’ is the intended experience.

      • CmdrShepard49@sh.itjust.works
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        10 days ago

        I’m a fan of the Soulsborne games but gave up on Elden Ring because I wasn’t a fan of the empty open world gameplay.

    • Imhotep@lemmy.world
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      10 days ago

      I really tried, maybe 20-30 hours, but didn’t enjoy it much.
      Playing as a spellcaster was maybe a mistake.
      I recognize it’s a quality game though. I might try again with a melee character. Maybe modded?

  • Macaroni_ninja@lemmy.world
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    9 days ago

    Apart from the endless EA, Ubisoft and similar AAA copy/paste titles I never understood the hype around MOBA games.

    I don’t get it. Its not real time strategy, but not an ARPG either, you dont create a character, instead have an insane pool of unique characters with a few abilities each. Its just feels like someone wrote down some random game mechanics and choose 5 at random.

    All levels are basically the same with mild variations and the whole gameplay loop boils down to optimised fast clicking on abilities and to get strong asap.

    Its super boring for me and couldn’t spend more than a couple hours with the games from the genre. Same goes for watching other people play.

    Its just a cherry on top to have the biggest tournaments and cash prices, while the top players are celebrated as superstars. Also somehow the biggest MOBA communities are infamous for toxicity.

    Definitely not my cup of tea.

    • bitjunkie@lemmy.world
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      9 days ago

      MOBA started as RTS mods for people who liked micro and didn’t like resource management. Add hypermonetization of everything for 20 years and here we are. I don’t get it, either, but to each his own.

      • Frezik@lemmy.blahaj.zone
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        8 days ago

        I liked the old WC3 mods because of RPG-like level progression. Gave a little hit of dopamine to see a build come together and steamroll the other side. This was well before there was a competitive scene.

        The genre got hyper-monetized, and I noped out of that shit.

    • HotDog7@lemmy.world
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      9 days ago

      Everything you wrote is true, and I gotta respect that you’ve at least given mobas a try. It’s not your cup of tea and that’s alright.

      One thing that you didn’t mention is the team work. While there are toxic people out there, mobas tend to be games that a group of friends can play together for free. You are correct that the abilities can feel limiting - along that vein finding ways to chain spells together with your team mates was one of the most fun ways to get creative.

      This is what makes watching pros play a lot of fun. There are people out there constantly experimenting with mixing items and spells to create hilarious strategies to gain an edge. There are all kinds of spells that can come off as overly subtle and dumb sounding, but you pair it up with something else and all of a sudden you have a wombo combo.

      Mobas came out of War Craft 3, so any of the millions of people with a blizzard rts background will have skills that will transfer. The single hero format means you can focus all your attention in one place instead of keeping track of your army and your economy at all times. Starting with an established and automated base means that the game isn’t on a knife’s edge like RTSs. There’s a lot of stability and simplicity here over RTSs.

      The games tend to be simple in concept to understand but very difficult to master. I had a lot of fun picking a handful of heroes and learning how to best use them. They all have their own quirks and limitations that may not be obvious at first. Conversely, it was rewarding to learn how to shut down heroes that had stomped me in the past.

      It is very difficult to get established in these games. It can feel like one of those tv shows that you have to get to the third season before things get better. And I can completely understand people wanting games that don’t start off as rough. The high skill cap can keep people coming back for years though.

      I hope this helps 😊

  • Goldholz @lemmy.blahaj.zone
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    9 days ago

    FIFA and other sport team manager; Farming Simulator; Call of Duty; Fortnite and other battle royals (its just not my game mode.

  • SSTF@lemmy.world
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    10 days ago

    It seems like all of the answers are “I personally didn’t enjoy this game therefore I can not conceive of anyone else enjoying it.”

    I find that interesting.

      • SSTF@lemmy.world
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        9 days ago

        Something that is popular (or sells well) despite having no apparent appeal to anyone the commenter can think of.

        I don’t enjoy Bloodborne. I think I can figure out why there is a lot of hype for it.

        • TheV2@programming.dev
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          9 days ago

          While I’d interpret it this way, too, “can’t understand the hype of” usually translates to simply “dislike”, but with a stronger emphasis on invalidating the opinions of the people who do like it.

  • Brkdncr@lemmy.world
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    10 days ago

    All of the Monster Hunter games. The gameplay is awful and the story drags on. I thought it was just that I picked the first one, but after trying the others it feels like a $5 game series.

    • Zombiepirate@lemmy.world
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      10 days ago

      And trying to play with your friends? Fuck you, do 30 minutes of boring solo stuff before we even think about letting you have fun.

      • ieatpwns@lemmy.world
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        10 days ago

        And did you want to just connect and go? Fuck you get online and search up a guide how to do coop missions with your friends

    • oneser@lemmy.zip
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      9 days ago

      The original call of duty and battlefield games were revolutionary. If memory serves me correctly, they built off the success of Band of Brothers TV Show and gave a gritty representation of WWII in a first person shooter. Battlefield 1942’s multiplayer was absolutely top notch too with its vehicles.

      They deserved their credit back then, but have been milked beyond belief. They are the new FIFA series where each game brings nothing new, but still costs $80…

  • Tudsamfa@lemmy.world
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    9 days ago

    Gacha.

    For most anything else, I can simply chalk it up as a difference in tastes when I don’t like the gameplay, or art style, or whatever. Even those shitty horror games for babies I despise are perhaps fun if you dive into the lore at the right age, who knows. I certainly have obsessed for less than mediocre games.

    But no one likes gacha, or at least should like it. It’s gambling marketed to kids, preying on the people without impulse control. No “you can spend 2 hours of your life every day on this and save up 2$ in currency” is changing that, in fact that is even worse.

    And yet they give hoyoverse a pass for their series, because everything around it is so high quality. Open your fucking eyes! Games are not supposed to punish you for not playing!

    But of course, no accusation without confession, I am quite fond of the yugioh simulator, and used to defend it the same way. I try to resolve this double standard by doing what I feel they should do: Never gush about it, only mention it in shame, and always warn people to not pick it up.

    • ryathal@sh.itjust.works
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      9 days ago

      Gacha has gotten out of hand. I played one for a year or two a long time ago and don’t regret it, but it was far more generous than anything today. It used to be a fun genre to download a game and play for a day or two with all the free stuff, but even that hasn’t been true for a while with all the dark patterns they use in these games now.

  • TheLunatickle@lemmy.zip
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    10 days ago

    Final fantasy, FIFA, GTA, CoD, Modern warfare and Persona are the ones that spring to mind for me.

    • Dragomus@lemmy.world
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      10 days ago

      I was going to suggest CoD as well … the whole series is mostly a carbon copy of the previous version. Let alone the gameplay is "run for 30 seconds, die, respawn and repeat.

    • YappyMonotheist@lemmy.world
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      10 days ago

      Not Persona, no! It’s basically Pokémon + dating sim, what’s not to love (besides the usually slow af start)? 😭

  • _haha_oh_wow_@sh.itjust.works
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    10 days ago

    No Man’s Sky: I’ve tried playing it and just end up getting bored. Every once in a while I’ll go back and check it out again, feeling like I somehow didn’t give it a fair shake, but remain underwhelmed.

    Maybe next time…

    • underline960@sh.itjust.works
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      10 days ago

      This was the game that made me realize I prefer story over infinite sandbox games.

      Even after it started getting praise due to all the updates, it just felt… empty every time I went back.

    • Bongles@lemmy.zip
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      10 days ago

      People KEEP saying that they “fixed” that game but every time I try it it’s still a pretty generic survival game in space. I don’t see how it’s even close to what they promised.

  • mnemonicmonkeys@sh.itjust.works
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    9 days ago

    Hollow Knight.

    There’s a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.

    But god forbid anyone says anything even remotely disparaging against the game, as they’re quickly mobbed by fanboys and told to “git gud” because they treat masochistic games like HK as some perverse dick-measuring contest.

    And unfortunately I can’t away from hearing about it with everyone sperging out over the upcoming sequel.

      • mnemonicmonkeys@sh.itjust.works
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        9 days ago

        Pretty much. They need a different genre name, like “masochist” or “try-hard”. A lot of these games are significantly more punishing than the original Dark Souls ever was

        • coaxil@lemmy.zip
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          8 days ago

          It’s not even punishing IMHO, like it’s just cheap ‘hard’ walk around corner insto death because you didn’t know whatever event was there was there, and only way to learn this was… Walk around the corner and die, now, proceed to waste your time walking back get past that corner, die on next… Repeat.

    • UnityDevice@lemmy.zip
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      9 days ago

      Yeah, I tried giving it a shot twice, but both times after 5-6 hours I just came to the conclusion that the game wasn’t respecting my time, and was punishing me for exploring.

      The worst part is that its popularity lead to other games copying it, meaning half of metroidvanias released after it have the same issues. I started to just filter out any game that had corpse runs as it was a good indicator of how much I’d hate it.

      • mnemonicmonkeys@sh.itjust.works
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        9 days ago

        the conclusion that the game wasn’t respecting my time

        That’s exactly why I quit too. You’re smarter than me, since I spent over 30 hours on it before quitting.

  • madcaesar@lemmy.world
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    8 days ago

    Dark Souls type games that are just pure grinding wasting time.

    I bought this shadow game that look awesome gameplay was fun at first… Then something felt off… Things were just ridiculously hard for no reason I kept dying on level one…

    I was like… Wtf is this shit? Little googling and the game is made by the dark souls people and apparently this grinding over hard shit IS the appeal…

    Na man, I got a job and kids and responsibilities and my one hour of playtime better be fun… And dieing and grinding ain’t it.